Dear Pembaca setia,
Melanjutkan postingan seputar hobi penulis, game dari Ragnarok M, penulis hendak berbagi informasi Cara Pembuatan Peralatan dan Lokasi dimana bahan ditemukan. Berikut adalah daftarnya:
Prontera
Equipment
Material Needed
Stats, Equipment Upgrades
Buster [1] (Weapon – Axe)
10 x Iron 80 x Rotten Bandage 10 x Black Magic One
I – Str +3 II – Atk +118 III – When Strength reaches 50, Atk +10% End – Can level up to Doom Axe [1], Gain 10% extra Fire Dmg for each level of Skin Tempering learned.
Haeodonggum [1] (Weapon – Sword)
5 x Iron 100 x Jellopy
For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +72
Str +2 Def +20
I – Atk +90 II – Def +20 III – Str +3 End – Can level up to Sashimi [1], When STR is over 75, Atk +5%. Has a high chance to deal high-multipled Dmg to the target during auto attacks.
Deathcat Shoes (Footgears)
Required: Ysmir Quest (Lv.15)
15 x Mandragora 125 x Rotten Bandage 6 x Iron
For: All Job
Def +13
When equipped by Wizards, Archers, Priests, Max HP + (Base Lv x 5)
When equipped by Swordsmen, Merchants, Thieves, Max SP + (Job Lv x 2)
I – Def +10 II – Def +18 III – Def +24 End – Can level up to Deathcat Boots, When the Mages, Archers or Priests equip it, Increase max HP by base level x 8. When Swordsmen, Merchants or Thieves, increase max SP by Job level x 5.
I – Atk +70 II – STR +3, Atk +103 III – When Strength reaches 95, Atk +5% End – Can level up to Holy Dagger [1], When STR is over 150, Atk +5%. Has a high chance to increase Atk by 30 during auto attacks, lasting for 15 seconds. It stacks up to 3 times.
Healing Staff [1] (Weapon – Staff)
15 x Mandragora 5 x Iron 125 x Jellopy
For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop
M.Atk +54
SP Regen +20% For Refining +1, the recovery effect of Heal, Sanctuary +3%
I – M.Atk +90 II – SP Regen +10% III – INT +5 End – Can level up to Croce Staff [1], Every Refining +1, Effects of Heal and Santuary increase by 4%
Piercing Staff [1] (Weapon – Staff)
5 x Iron 100 x Jellopy
For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop
M.Atk +43
INT +2 M.Atk +5%
M.Atk +54 INT +1, M.Atk +2% M.Atk +3% Can level up to Wizardry Staff [1], Every Refining +1, M.Def Ignoring +2%
Izlude Island
Equipment
Material Needed
Stats, Equipment Upgrades
Mink Coat (Armors)
80 x Rotten Bandage 120 x Feather 15,000 Zeny
For: All Job
Def +24
Agi +2 Max HP +50
I – Max HP +300 II – Def +7 III – Agi +2 End – Level up to Beast Heart, Max HP +450, Critical +5
Equipment ASPD +5% Dmg to undead monster +10% Dmg to dark monster +10%
I – Atk +72 II – Agi +3 III – Equipment ASPD +5% End – Can level up to Noble Cross[1], has 5% chane to increase Atk by 50 during auto attacks, Lasting for 10 seconds, When refining is over 10, Atk +50
Floral Bracelet (Off-hand – Bangle)
Required: Laiyinasi Quest (Lv.25)
15 x Aquamarine 13 x Steel 150 x Memento 15,000 Zeny
For: All Job
Def +28
Ignore Def +10%
I – Def +3 II – Ignore Def +5% III – Ignore Def +5% End – Can level up to Rosa Bracelet, Ignore Def +5%
Magic Bible Vol1 (Off-hand – Shield)
Required: Toukyou Quest (Lv.25)
10 x Aquamarine 13 x Steel 150 x Memento 15,000 Zeny
For: All Job
Def +28
Ignore M.Def +15%
I – Def +10 II – Ignore M.Def +5% III – Ignore M.Def +5% End – Can level up to Sacrifice Book, Ignore M.Def +5%
Geffen
Equipment
Material Needed
Stats, Equipment Upgrades
Mithril Gown (Armors)
30 x Zircon 150 x Sticky Mucus 15 x Coal 20,000 Zeny
For: All Job
Def +33
INT +2 Chant disrupts durability +20%
I – Max HP +100 II – Def +39 III – INT +3 End – Can level up to Silver Robe, Chant disrupts durability +30%, Caster receives High-energy Cast when being attacked. (This buff will not be removed even it’s not used for 20 seconds. it takes effect every 30 seconds.)
Memory Book (Off-hand – Shield)
30 x Zircon 300 x Memento 19 x Coal 20,000 Zeny
For: All Job
Def +33
SP cost of all skills -8%
I – Def +13 II – SP cost of all skills -1% II – SP cost of all skills -1% End – Can level up to Life Magic Book, SP cost of all skills -2%
Survivor’s Manteau (Garments)
15 x Coal 280 x Feather 20,000 Zeny
For: All Job
Def +16
Max HP +75
I – Def +9 II – Max HP +100 III – Max HP +150 End – Can level up to Advanced Survivor’s Manteau, Max HP +175
Tights (Armors)
15 x Coal 150 x Sticky Mucus 20,000 Zeny
For: All Job
Def +28
Dex +2 Atk +4%
I – Def +18 II – DEX +1, Atk +2% III – DEX +2, Atk +2% End – Can level up to Ranger Clothes, Increases INT’s influence on the pet’s Atk.
Slaughter [1] (Weapon – Axe)
35 x Coal 200 x Garlet 15 x Black Magic Ore 20,000 Zeny
Dex +5 Dmg to brute race +15% When Refining +5, Dmg to brute race +5%
I – Luk +5 II – Atk +60 III – Atk +70 End – Can level up to Slaughter Hand Axe [1], Ignores Brute’s Def. Has a chance to release Dying Tactic automatically when using Auto Attack against Brute monsters. (Invalid for MVP/Mini)
Summoner Coat (Armors)
15 x Coal 150 x Memento 20,000 Zeny
For: All Job
Def +24
Dex +2 Max SP +60
I – Def +7 II – DEX +1, Max SP +10 III – DEX +1, Max SP +10 End – Can level up to Stardust Robe, Max SP +160
Coat of Dragon Scale (Garments)
15 x Coal 220 x Memento 20,000 Zeny
For: All Job
Def +28
Str +2 Max HP +100
Shoes (Footgears)
15 x Coal 15 x Iron 20,000 Zeny
For: All Job
Def +16
Move Spd +5% SP Regen +3
I – Def +6 II – Move Spd +3% III – SP Regen +5% End – Can level up to Bunny Slipper, SP Regen +10%
Rogue Clothes (Armors)
15 x Coal 150 x Sticky Mucus 20,000 Zeny
For: All Job
Def +28 Agi +3 Str +1
I – Def +3, M.Def +10 II – AGI +1, M.DEf +10 III – AGI +1, STR +3 End – Can level up to Thief Clothes, STR +6
I – Def +11 II – Move Spd +3% III – HP Regen +5% End – Can level up to Through-War Shoes, HP Regen +5%, When refining is +5, +10, or +15, gains max HP +5% respectively.
Skull Bracer (Off-hand – Bbracer)
15 x Coal 240 x Memento 20,000 Zeny
For: All Job
Def +28
Flee +5 Max HP +60
I – Def +18, Max HP +200 II – Max HP +340 III – Max HP +150 End – Can level up to Evil Bracer, When casting skills to lock a single target, the next physical skill has a chance to deal 100% extra damage.
Ragamuffin Manteau (Garments)
15 x Coal 280 x Memento 20,000 Zeny
For: All Job
Def +16
M.Def +10
I – Def +3, M.Def +5 II – M.Def +10 III – M.Def +15 End – Can level up to Obsidian Cape, When being attacked by auto attacks or skills, has a 50% chance to gain a 50% Magic Reduc., but Def will be reduced by 50%, lasting for 10 seconds.
Attached Sword [1] (Weapon – Sword)
30 x Zircon 20 x Coal 280 x Garlet 25,000 Zeny
For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +126
Critical +10 Equipment ASPD +5%
I – Atk +64 II – Critical +10 III – Critical +5, Equipment ASPD +5% End – Can level up to Muramas [1], auto attack has a chance to stun the target for 3 seconds, during which the damage caused by swordsman to the target increases by 50%
Survivor’s Rod [1] (Weapon – Staff)
15 x Coal 240 x Garlet 20,000 Zeny
For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop
M.Atk +64
Dex +3 Max HP +200
I – M.Atk +40 II – INT +1, M.Atk +60 III – INT +2, M.Atk +80 End – Can level up to Advanced Survival Staff [1], DEX +2, INT +7, Max HP +15%
Release of Wish [1] (Weapon – Staff)
30 x Zircon 20 x Coal 280 x Garlet 25,000 Zeny
For: Mage / Wizard / High Wizard / Warlock
M.Atk +75
INT +2 When casting magic skill to lock a single target, there is a 10% chance to restore 5% HP and 5% SP
I – INT +3 II – M.Atk +43 III – M.Atk +56 End – Can level up to Wing Staff [1], When using single target locking magic skills, has a 20% chance to restore 5% HP and 5% SP. When using single target locking skills and killing a monster, restore 5% HP and 5% SP immediately. (Effect CD: 10 seconds)
I – Atk +20 II – Atk +40 III – Atk +63, Crit.Dmg +5% End – Can level up to Malang Snow Crab [1], when LUK reaches 90, Crit.Dmg +10%. When Refining +5, +10, +15, Extra Crit.Dmg +5%, 5%, 15% respectively.
Orc Village
Equipment
Material Needed
Requirement
Rune Shoes (Footgears)
30 x Orcish Voucher 2 x Soft Feather 25 x Skel-Bone
For: All Job
Def +19
Move Spd +5% Healing effect +20%
I – Def +9, Move Spd +2% II – Move Spd +3%, Heraling effect +3% III – Healing effect +3%, Atk +1%, M.Atk +1% End – Can level up to Rune Boots, Healing effect +4%, Atk +2%, M.Atk +2%
Blood Axe [1] (Weapon – Axe)
35 x Orcish Voucher 2 x Bloody Rune 80 x Skel-Bone 350 x Necklace of Wisdom
When Luck reaches 90, Atk +100 When Dexterity reaches 90, Damage of Mammonite +40% When Refining reaches +5, +10, +15, Damage of Mamonite +10%, +20%, +30% respectively; Zeny cost of Mammonite +20%, 30%, 50%.
I – Atk +32 II – Atk +32 III – Atk +32 End – Can level up to Bloddy Axe [1], DEX reaches 90, Mammonite Dmg +10%. When using Mammonite, has a 10% chance to trigger Critical which deals 150% Dmg.
Guillotine Katar [1] (Weapon – Katar)
30 x Orcish Voucher 2 x Heroic Emblem 25 x Skel-Bone
For: Assassin / Assassin Cross / Guillotine Cross
Atk +180
Doubles Critical Max HP +800 When HP is lower than 25%, caster received a Bloodthirsty effect: speed up following attacks, damage, damage causes additional HP loss; the effect lasts 10 seconds (CD last 120 seconds)
Feather Mace [1] (Weapon – Mace)
10 x Orcish Voucher 1 x Cursed Ruby 40 x Skel-Bone 450 x Hand of God
For: Alchemist / Creator / Genetic
Atk +218
INT +2 The skill multiplier of Vanilmirth’s Caprise +75% For refining increases by +1, the skill multiplier of Vanilmirt’s Caprice +35%
I – Atk +48 II – Atk +52 III – Atk +58, Int +2 End – Can level up to Staff of Wing [1], Atk +62, Int +2
Mithril Metal Armor (Armors)
30 x Orcish Voucher 2 x Cursed Ruby 25 x Skel-Bone 60 x Mercury
For: Crusader / Paladin / Royal Guard
Def +90
VIT +2 Max HP +10% When Refining +5, +10, Crit.Dmg Taken -5%, -10% respectively
I – Def +30, VIT +2 II – Def +37, VIT +2 III – Max HP +5% End – Can level up to Legion Plate Armor, When refining reaches, +15, suffer Crit.Dmg -15%
Bohemian Coat (Armors)
10 x Orcish Voucher 40 x Skel-Bone 1 x Fabric 600 x Hand of God
For: Rogue / Stalker / Shadow Chaser
Def +36
Dex +4 AGI +4 Atk +3% Black Wing V + Bohemian Coat IV, Str +5, ignore Def +10%
I – Def +10, Dex +2 II – Def +11, Dex +4 III – Def +13, Agi +3 IV – Def +14, Agi +3; for Refining +10, when daggers are equipped, Melee Atk +5%, ignore Def +3%; When bows are equipped, Ranged Atk +8%, ignore Def +5%
Rescuer Shoes (Footgears)
10 x Orcish Voucher 40 x Skel-Bone 1 x Bloody Rune 600 x Necklace of Wisdom
For: Alchemist / Creator / Genetic
Def +22
Move Spd +5% VIT +4 Effects of HP Potion Cast and MP Potion Cast +20%
I – Def +7, Dex +2 II – Def +7, Dex +2 III – Def +8, VIT +4 IV – Effects of HP Potion Cast and MP Potion Cast +20%
Roguemaster’s Bow [1] (Weapon – Bow)
10 x Orcish Voucher 40 x Skel-Bone 1 x Star Crumb 550 x Hand of God
For: Rogue / Stalker / Shadow Chaser
Atk + 180
Dex +4 ASPD +5% Auto attack has a chance to trigger Archery Proficient. Archery Proficient: ASPD +5%, Ranged Dmg +10%; The effect lasts 3 seconds
I – Atk +60 II – Atk +70, Agi +6 III – Atk +80, Equipment ASPD +5% IV – For Refining +1, Damage of Triangle Shot + 3%
Knuckle Dusters [1] (Weapon – Knuckles)
30 x Orcish Voucher 2 x Bell 80 x Skel-Bone 300 x Brigan
For: Monk / Champion / Shura
Atk +223
VIT +3 Max HP +800 HP Regen +10
I – Atk +40, VIT +1 II – Atk +40, VIT +2, Max HP +100 III – Atk +40, Max HP +300 End – Can level up to Studded Knuckles [1], Max HP +400, HP Regen +5, Removes the movement SPD penalty from the bearer in Steel Body status
Staff of Element Fusion [1] (Weapon – Staff)
30 x Orcish Voucher 2 x Star Crumb 25 x Skel-Bone
For: Mage / Wizard / High Wizard / Warlock / Acolyte / Priest / High Priest / Archbishop
M.Atk +144
Dex +5 AOE Dmg +20% For Refining +8, +10, Damage +30%, +40% respectively (Ranged skills include: Storm Gust, Lord of Vermilion, Sightrasher, Heaven’s Drive, etc..)
I – M.Atk +22 II – M.Atk +24 III – M.Atk +24, Dex +2 IV – M.Atk +26, Dex +3, AOE Dmg +10%
Morroc
Equipment
Material Needed
Requirement
Lance [1] (Weapon – Spear)
15 x Gold Sand 190 x Immortal Heart 20,000 Zeny
For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +180 M.Atk +180
Str +2 Equipment ASPD +10% Holy Dmg +10%
I – Atk +20, STR +2 II – Atk +20, STR +2, Equipment ASPD +2% III – Atk +20, STR +2, Equipment ASPD +3% End – Can level up to Heavy Spear [1], Atk +30, Holy Dmg +10%
Statue of Guardian Angel (Off-hand – Holy Statue)
15 x Gold Sand 185 x Immortal Heart 20,000 Zeny
For: All Job
Def +33
M.Def +15 Max HP +100
I – Max HP +50, Def +13 II – Max HP +50, M.Def +10 III – Max HP +100 End – Can level up to Statue of Archangel, When equipped by Acolyte or Wizards, it brings 1 point of M.Atk for every 10 points of M.Def
Pole Axe [1] (Weapon – Spear)
15 x Gold Sand 185 x Scell 20,000 Zeny
For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +157
Str +3 Hit +15
I – Atk +20 II – HIT +10, Atk +20 III – STR +3, Atk +30 End – Can level up to Halberd [1], SP cost of Pierce -50%
High Heels (Footgears)
15 x Gold Sand 185 x Immortal Heart 20,000 Zeny
For: All Job
Def +19
Move Spd +5% M.Def +10
I – Def +3, Max HP +50 II – Max HP +50, Move Spd +2% III – Max HP +100, Move Spd +3% End – Can level up to High Fashion Sandals, Magic Reduc. +8%
Fox Wrist Guard (Off-hand – Bbracer)
15 x Gold Sand 185 x Hard Skin
For: All Job
Def +33
Equipment ASPD +5%
I – Def +13 II – Equipment ASPD +2% III – Equipment ASPD +3% End – Can level up to Noble Bracer, When the swordsmen/Merchants equip it, every 1% of the equipment ASPD will provide 1 Atk. Holy Avenger triggers probability of Fallen Star +12%
Ninja Suit Sakura (Armors)
15 x Gold Sand 165 x Hard Skin 20,000 Zeny
For: All Job
Def +33
Luk +2 Equipment ASPD +3%
I – LUK +1, Def +13 II – LUK +1, Equipment ASPD +2% III – LUK +4, Equipment ASPD +3% End – Can level up to Ninja Suit Moonlight, When Max HP is +300 and Refining is +5, Dmg to big monster +5%. When Refining is +10, or +15, Melee Dmg +4% and +8% respectively
Golden Ornament (Off-hand – Bangle)
15 x Gold Sand 15 x Iron 20,000 Zeny
For: All Job
Def +33
Flee +5 Cri +5
I – Def +13 II – Flee +5 III – Critical +3 End – Can level up to Vinkt’s Bracelet, When equipped by Swordsman/Thief/Priest, it brings 1 point of Atk for every 10 points of Flee.
HP Regen +10 Auto attacks has a 5% chance to increase Atk for a while, but this effect cause HP loss When killing demi-human monsters, Caster has a 10% chance to restore his/her own HP
I – HP Regen +5 II – Atk +22 III – Atk +30 End – Can level up to Slash Axe [1], auto attack has a 15% chance to trigger Last Resort: Spend 10% of Max HP to increase Atk by 15%; the effect lasts 5 seconds.
Cutlus [1] (Weapon – Sword)
15 x Gold Sand 185 x Scell 20,000 Zeny
For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +126
Str +1 Dex +2 When caster learned Bash Lv.10, Damage of Base increases by 50% When caster learned Bowling Bash Lv.10, Damage of Bowling Bash increases by 30%
I – STR +4 II – DEX +8 III – Atk +74 End – Can level up to Nagan [1], When you have learned Lv.10 Bash, Bash Dmg increases by 100%. Bowling Bash Dmg increases by 100%. When you learned Lv.10 Bash, Bash dmg to mid monster increases by an extra 50%
Saint’s Robe (Armors)
15 x Gold Sand 165 x Immortal Heart 20,000 Zeny
For: All Job
Def +33
VIT +2 Def +20 Max HP +200
I – Def +39 II – VIT +3, Def +30 III – Max HP +600 End – Can level up to Saint’s Cape, Every 200 max HP will provide the bearer with 1 Atk
Auto attack has a large probability to set targets into poisoning state For refining +1, Ignore Def +2%
I – Str +5 II – Atk +34 III – Atk +50 End – Can level up to Venom Dagger [1], For Refining +1, ignore Def +3%; Damage of Virus Diffusion and Venom Knife +100%; Poison state cannot be cured by Panacea
Agi +2 Auto attack has a chance to trigger Double Strafe Lv.5 When Beastmastery Lv.10 is learned, the damage of Beastmastery + 20%
I – Agi +5 II – Atk +30, INT +2 III – Atk +50, INT +3 End – Can level up to Cursed Lyre [1], When you have learned Lv.10 Beastmastery, Beastmastery Dmg increases by 100%. When the auto attack triggers Blitz Beat, has a chance to reduce target’s SP by a certain amount. (This effect is only valid in PvP)
Holy Stick [1] (Weapon – Staff)
15 x Gold Sand 185 x Scell 20,000 Zeny
For: Acolyte / Priest / High Priest / Archbishop
M.Atk +75
M.Atk +10% CT Variable of Holy Light Strike, Turn Undead, Magnus Exorcismus Attack -25%
I – Luk +5 II – M.Atk +51 III – M.Atk +48, M.Atk +5% End – Can level up to Nemesis [1], Luck value brings extra damage to Holy Light Strike, Judex
Staunch Cope (Garments)
Requires: Barlaud (Lv.55)
30 x Topaz 308 x Hard Skin 25 x Gold Sand
For: All Job
Def +22
Neutral Dmg Taken -10%
I – Neutral Dmg Taken -1%, Def +3 II – Neutral Dmg Taken -1%, Max HP +50 III – Neutral Dmg Taken -1%, Max HP +50 End – Can level up to Staunch Mana Maneau, Neutral Dmg Taken -2%
Dragon Vest (Armors)
Requires: The Nameless One (Lv.50)
30 x Topaz 231 x Immortal Heart 15 x Gold Sand
For: All Job
Def +37
Equipment ASPD +3% Flee +25
I – Equipment ASPD +1%, Def +10 II – Equipment ASPD +1%, Def +12 III – Equipment ASPD +1%, Def +13 End – Can level up to Sniping Suit, When LUK reaches 60/90/120, Crit.Dmg increases by 3%/4%/5%
Goibne’s Spaulders (Garments)
Requires: Hayward Quest (Lv.50)
30 x Topaz 231 x Hard Skin 15 x Gold Sand
For: All Job
Def +22
VIT +2 Reduction of Ranged Dmg +10%
I – VIT +1, Def +3 II – VIT +1, Reduction of Ranged Dmg +1% III – VIT +1, Reduction of Ranged Dmg +1% End – Can level up to Duff’s Cape, Reduction of Ranged Dmg +3%
Katar of Quaking [1] (Weapon – Katar)
Requires: Elke Quest (Lv.55)
30 x Topaz 25 x Gold Sand 280 x Scell
For: Assassin / Assassin Cross / Guillotine Cross
Atk +115
Doubles Critical Critical +5 Crit.Dmg +15%
I – Atk +30 II – Atk +55 III – Atk +30, Critical +5 End – Can level up to Agent Katar [1], Crit.Dmg +10%
Payon
Equipment
Material Needed
Requirement
Sack Teddy Shoes (Footgears)
Requires: Gain Noth (Lv.65)
15 x Mercury 150 x Glass Bead
For: All Job
Def +22
Move Spd +5% Agi +2
I – Def +13, Move Spd +4% II – AGI +2, Max HP +100 III – AGI +3, Max HP +100 End – Can level up to Advanced Sack Teddy Shoes, Max HP +300
Momo Shoes (Footgears)
Requires: Solo Took (Lv.65)
15 x Mercury 150 x Glass Bead
For: All Job
Def +22
Move Spd +5% Max HP +75 Max SP +75
Set Effect 1 Cat’s Blessing, Momo Shoes, Doflamingo Cape 3-piece effect: VIT +5, HP Regen +10%, SP Regen +10%
Cardo [1] (Weapon – Spear)
Requires: Dawin (Lv.60)
30 x Amethyst 20 x Mercury 188 x Evil Horn
For: Swordsman / Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Atk +202
VIT +3 For Refining +1, Def +1%, M.Def +0.5%
I – Atk +35 II – Atk +35, VIT +3 III – Atk +35, VIT +3 End – Can level up to Green Steel Pike [1], Atk +46, every Refining +1, Def +0.5% and M.Def +0.5% additionally
Windhawk [1] (Weapon – Axe)
Requires: Bonin Magnus (Lv.65)
35 x Amethyst 2 x Antenna 80 x Mercury 20 x Slow Atk Alloy
I – HIT +10, Atk +30 II – Increases Dmg to big monsters by 5%, Atk +36 III – Increases Dmg to mid monsters by 10% End – Can level up to Sandstorm [1], auto attack has a chance to cause the target loses ASPD for a while
Waghnak [1] (Weapon – Knuckles)
Requires: Star Marks Quest (Lv.60)
20 x Mercury 300 x Evil Horn
For: Monk / Champion / Shura
Atk +202
Str +3 When refining +5, +10, Atk +5%, +10% respectively
I – Atk +30 II – Atk +30, STR +2 III – Atk +30, STR +2 End – Can level up to Claw [1], Atk +21, STR +3, when Refine +15, Atk +15%
Falken Blitz [1] (Weapon – Bow)
Requires: Star Marks Quest (Lv.60)
15 x Mercury 150 x Zargon
For: Archer / Hunter / Sniper
Atk +115
Dex +3 Costs of Arrow Repel and Heavy Arrow -40%
I – DEX +2, Atk +20 II – Atk +45 III – Skill CD of Heavy Arrow -1s End – Can level up to Scarlet Bolt [1], Arrow Repel Dmg increases by 100%
Calder Dagger [1] (Weapon – Dagger)
Requires: Gain Noth (Lv.60)
10 x Amethyst 25 x Mercury 1 x Pearl 300 x Glass Bead
For: Rogue / Stalker / Shadow Chaser
Atk +132
Str +4 Agi +4 Auto attack has a chance (8%) to trigger Disperse effect. Dispers: damage of Back Stab and Disabling Strike increases by 50%; The effect lasts 2 seconds
I – Atk +42, Str +3 II – Atk +46, Str +3 III – Atk +50, Agi +3 IV – Atk +56, Hit +20 V – Atk +62, for Refining +10, +15, Atk +5%, +10% respectively.
Alloy Mail (Armors)
Requires: Commander-in-Chief (Lv.60)
15 x Mercury 300 x Zargon
For: Alchemist / Creator / Genetic
Def +23
VIT +2, Max HP +100 In the presence of Lif, Alchemy HP/SP Regen +4 In the presence of Amistr, Alchemy Atk +4% In the precense of Vanilmirth, Alchemy M.Atk +4%
I – In the presence of Lif, Alchemy HP/SP Regen +4 II – In the precense of Amistr, Alchemy Atk +4% III – In the precense of Vanilmirth, Alchemy M.Atk +4% End – Can level up to Alloy Armor, Def +23, VIT +3, Max HP +100
Berdysz [1] (Weapon – Axe)
Requires: Dawin (Lv.60)
20 x Mercury 300 x Evil Horn
For: Alchemist / Creator / Genetic
Atk +128
VIT +2 Equipment ASPD +5% Alloy Mail + Berdysz; Each auto-attack causes Amistr’s Atk increases by 3%; The effect lasts 5 seconds, and can stack 3 times at most
I – Atk +30, VIT +1 II – Atk +35, VIT +1 III – Atk +35, VIT +2 End – Can level up to Battle Berdysz [1], Atk +40, Equipment ASPD +5%
Glast Heim
Equipment
Material Needed
Requirement
Guillotine [1] (Weapon – Axe)
100 x Armor Shard 20 x Rapid Atk Alloy 3 x Rose Quartz 650 x Necklace of Oblivion
Auto attack has a 10% chance to stun the target For Refining +1, Dmg to stunning targets +5% Equipment ASPD +10%
Rune Armor (Garments)
Requires: Schmidth (Lv.80)
120 x Armor Shard 50 x Lemegeton Tear 752 x Necklace of Wisdom 580 x Necklace of Oblivion
For: All Job, except —-
Def +25
Damage reduction of undead/demon race +20% Damage reduction of other -20%
Scalpel [1] (Weapon – Dagger)
Requires: Dark Landing (Lv.60)
30 x Broken Blade 1 x Wrapping Lace 90 x Armor Shard 450 x Abyss Flower
For: Rogue / Stalker / Shadow Chaser
Atk +180
Str +4 Max HP +500 For Refining +10/+15, the damage of Back Stab to human-like monsters +5/+10%
I – Atk +45, Str +2 II – Atk +55, Str +2 III – Atk +65, Max HP +200 End – Can level up to Tooth Blade [1], Atk +75, Max HP +300
Forest Staff [1] (Weapon – Staff)
Requires: Dark Landing (Lv.60)
100 x Armor Shard 120 x Skel-Bone 780 x Abyss Flower 350 x Dead Branch
For: Wizard / High Wizard / Warlock / Priest / High Priest / Archbishop
M.Atk +210
Agi +5 Equipment ASPD +15% Spray damage to targets and all targets surrounding in small area (only effective to mages) Refining increases by 1, Flee +3, Equipment ASPD +1%
Bazerald [1] (Weapon – Dagger)
Requires: Wisdom Family (Lv.60)
40 x Broken Blade 150 x Armor Shard 3 x Crystal Mirror 688 x Cyfar
When launching auto-attacks, Caster has a 10% chance to trigger assault: damage of Thief’s next skill +50% Auto-attacks in assaulting state +10%
Mirror Shield (Off-hand – Shield)
Requires: Wisdom Family (Lv.60)
35 x Broken Blade 120 x Armor Shard 2 x Crystal Mirror 512 x Abyss Flower
For: Crusader / Paladin / Royal Guard
Def +90
Str +5 Damage of Shield Chain, Shield Boomerang +15%, SP cost of skill use +30%
Ivory Knife [1] (Weapon – Dagger)
Requires: Schmidt (Lv.60)
30 x Broken Blade 70 x Armor Shard 1 x Biotite 650 x Abyss Flower
For: Rogue / Stalker / Shadow Chaser
Atk +180
Luk +4 Dex +4 The basic trigger probability of Strip Accessory and Strip Shield +3%
I – Atk +38, Luk +1 II – Atk +42, Luk +3 III – Atk +48, Dex +1 IV – Atk +52, Dex +3; For refining +8, basic trigger probability of Strip Accessory and Strip Shield +3%
Al De Baran
Equipment
Material Needed
Requirement
Strong Shield (Off-hand – Shield)
Required: Wolves Story (Lv.92)
35 x Memory Gem 140 x Glitter Shell 3 x Key of Clock Tower 750 x Crystal Bone
For: Knight / Lord Knight / Rune Knight / Crusader / Paladin / Royal Guard
Def +46
VIT +5 M.Def +15 Damage from Devotion -5%
Berserk [1] (Weapon – Knuckles)
Requires: Mogada Time (Lv.90)
30 x Memory Gem 150 x Glitter Shell 3 x Time Twister 735 x Temporal Crystal
For: Monk / Champion / Shura
Atk +266
Auto attack has a 5% chance to increase ASPD by 5%; The effect lasts 5 seconds, and can stack up 3 times Damage of Tripple Attack +15%
Gingerbread City
In the snowy land of Gingerbread City, you can find the equipment shop – just right corner of the Food Merchant and Mission Board. His name is Ikamu Ugarte Equipment Craftsman.
Equipment
Material Needed
Requirement
Chemical Protection Gloves (Off-hand – Bbracer)
Requires: Philips (Lv.95)
35 x Christmas Socks 140 x Christmas Garland 3 x Ice Powder 750 x Frozen Heart
For: Alchemist / Creator / Genetic
Def +57
M.Def +10 Dex +2 Max HP +500 For Refining +8, Atk +3%; For Refining +12, Ignore Def +5%
Set Effect 1 Elder’s Hammer, Chemical Protection Globes 2-piece effect: Elder’s Hammer +Chemical Protection Gloves: Damage of Improved Acid Demonstration +15%.
Prophet Cape (Garments)
Requires: Christmas Story (Lv.95)
35 x Christmas Socks 140 x Christmas Garland 3 x Fang of Hatii 750 x Box Wrapper
For: Alchemist / Creator / Genetic
Def +33
VIT +2 For Refining +10, Max HP +5%
Set Effect 1 Feather Mace, Alloy Mail, Prophet Cape
3-piece effect: Feather Mace + Alloy Mail + Prophet Cape: skill multiplier of Vanilmirth’s Caprice +150%
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